We talked to over 20 seniors in Serbian gaming. When you watch these six episodes, it should be much clearer to you what you can and want to do in gaming. You’ll learn all about the most in-demand professions, the latest tools and different positions in the industry.
You can make games, for real! And in this episode, find out what 2D art, environment art and texture art are – how to learn them, how to find a job and who can help you. We chatted with serious people from Phobos, Two Desperados and Mad Head Games.
And here you can see what 2D and 3D art positions exist and learn everything about them.
Explosions, fog, portals, spells and other wonders, the more the merrier. And who makes all that and in which programs? Then the trailers, which are sometimes masterpieces in themselves. All that and more through conversations with people from Serbian gaming.
We talked to Artists from Art Bully, Bunker Studio and Crater Studio.
Why do we sometimes immediately stop playing a game with brutal graphics, super performance and zero bugs? What makes one game playable and another not? Game designers are responsible for that – no, it has nothing to do with what we see, but mechanics, levels, enemies, AI systems, etc. Find out here what exactly a Game Designer does, how to become one and other useful things.
The secrets of game design are revealed to us by Shosha Games, Demagog Studio and Nordeus.
Click, boom, splat, squish, boing, tap, slush, aaaarrgghh – without good sounds, there isn’t a good game. This includes sounds from the environment and those produced by characters, objects and weapons, as well as dialogues and music. How is it all made? Can you ever get to voice a character? Are you the future Troy Baker or maybe Bear McCreary?!
The folks at Sensible Shouting, Euclidean Studios and Waveform Studio told us all about the sounds in games.
It is unreal that every game was made by someone – sometimes one person, sometimes over 200 people! All of them are involved in writing, drawing, music, organization and we find out where to learn all that in this episode. Hint: a bit of school, a lot of effort and practice.
In this episode, meet experts from the Faculty of Dramatic Arts in Belgrade, the Metropolitan University and the SAE Institute.
Some games have over 200 people working on them from different continents. Someone needs to organize all of that, so that the game launches on time and that no more money is spent on it than necessary. Producers are responsible for this – who, in addition to Artists and Developers, are the key link for a game to be published.
In this episode, we spoke with employees from Ubisoft Belgrade, Playstudios Europe and Playrix RS.
You can find and explore all positions in the gaming industry here!