From a Corporation to a Gaming Studio: How I Became a Game Producer

This story begins with my decision to take a step toward something that truly brings me pleasure and fulfillment. Like many who read this blog and visit the Shift2Games website, games have always been my passion.

After more than a decade in the corporate world, I felt it was time for a change. During my time in the IT and telecommunications industries, I gained invaluable experience and skills, but I always felt like something was missing. My creativity was pushed down and my passion for gaming remained suppressed. I realized that I didn’t want to spend the next 10 years of my professional life in an environment that didn’t inspire me. That’s exactly what led me to find a way to transfer my acquired experience and skills into working on game development, something I’ve belonged with all my life.

When they say that every experience can be significant, in the case of a Producer’s role – it really is. From hospitality during my teenage years, through sales and entering the IT industry, where I built my expertise in product delivery, all those skills and knowledge deepened with each new project. I’ve worked in positions such as Sales Manager, Hospitality Manager, Business Analyst and Product Owner.

All of these roles have helped me develop skills that are valuable for a Producer to do the job well: sales – pitching ideas to relevant stakeholders better; hospitality – working with people of various profiles and a bit of amateur psychology; business analysis – analyzing business requirements of stakeholders from many departments; and, finally, Product Owner – responsibility for the product in every sense of the word, including delivery quality, deadlines, resources and budget.

On the other hand, my gaming experience started in the arcade hall where I played Punisher, all the way to a semi-professional career in CS 1.6 and entrepreneurship, where I owned a PC gaming lounge. For as long as I can remember, I’ve had a game in my pocket, whether it was a digital pet, Tetris, Gameboy, Nokia 6600, or an iPhone with a games folder. The greatest benefit of this folder is that those quick gaming sessions on the phone finally gained a much deeper meaning. In fact, while I play, I’m doing my job and testing the result of my team’s work. Is there anything nicer for someone who has “learned how to walk” playing games?

After 6 months of working at Two Desperados, I can say that my expectations have been fulfilled. I finally feel fulfilled, I finally do what I love (it may sound cliché, but it’s true). The main difference compared to the industry I came from is that today I spend time in a much more creative environment, and the similarity is that professionalism and dedication in work are never lacking.

If you are versatile, with many hobbies, multitasking and life experience, perhaps that is the first indication that this role is for you.

Wondering what the role of a Producer entails? Read on, the following are the basic segments and responsibilities of a Producer.

Collaboration between the Producer and other teams, such as the Marketing, Monetization, User Acquisition, Player Support team and other relevant stakeholders, is crucial for the successful outcomes of the Production team. Each of these teams directly impacts the quality of the game and the players themselves.

My main responsibility is to deliver new game elements with quality control, within agreed deadlines and in line with available resources. Therefore, project planning and management are crucial, along with teamwork and communication with other teams. In conclusion, a Producer can have a significant impact on the final product. In addition to collaborating with the mentioned teams, the Producer is there to remove any blockers that may arise, answer any questions posed and if there is no answer available, find a way to provide one.

For the role of a Producer, it is desirable to have certain soft and hard skills. I will list a few examples:

Soft skills:

  • Leadership skills: A Producer should have good leadership skills to be able to manage the team and inspire members to achieve common goals.
  • Communication: Excellent communication skills are essential for success in the role of a Producer. A Producer must be able to communicate clearly with team members, stakeholders and upper management, as well as to listen well and effectively resolve conflicts.
  • Teamwork: A Producer is always a team player, but above all, a good captain or coach. They collaborate well with different team members and encourage a positive and productive atmosphere.
  • Organization: Good organizational skills are very important for effectively managing a project. A Producer should have no trouble setting priorities, meeting deadlines and managing time.
  • Problem-solving: A Producer should be able to identify problems that arise during game development and find efficient solutions to keep the project moving forward without delays.

 

Hard skills:

  • Project management: A Producer must have an understanding of project management principles, including planning, resource management, risk assessment and quality control.
  • Financial skills: Understanding the basics of financial management and budgeting is important for a Producer to effectively manage the financial aspects of a project.
  • Technical understanding: Although a Producer is usually not a technical expert, knowledge of the basics of programming, game design and other technical aspects of game development can be useful when communicating with technical team members.
  • Analytical skills: A Producer should have the ability to analyze data, such as market research, industry trends and game performance, to make informed decisions during game development and marketing.
  • Marketing skills: Understanding the basics of marketing and understanding the target audience are important for creating a marketing strategy and promoting the game.

A day in the life of a Producer can be dynamic and diverse:

9:00 – 10:00

The day begins with reading emails and Slack messages, and planning priorities for the day. You respond to urgent messages and notes received the previous day and confirm that you are up-to-date with the latest information.

10:00 – 10:15

Meeting with your team, also known as a daily stand-up meeting. You review project progress, analyze any issues and discuss possible solutions. You provide guidance and support to team members to ensure that the project is proceeding according to plan.

11:30 – 12:00

Meeting with all stakeholders who have an impact on the game. You discuss all aspects of the project, review plans for marketing and promotion, as well as the results of game monetization initiatives. You exchange ideas and agree on further steps and deadlines.

12:00 – 12:30

Meeting with the marketing team. You discuss the game strategy and review marketing materials and campaigns. You analyze market trends and competition to ensure that the game is targeted at the right audience.

12:30 – 13:30

Lunch break. You use this time to relax and take a break from intense meetings. You socialize in the kitchen with colleagues over a quick Sekiro boss fight or go on a speedy motorcycle ride to give your brain an F5 and refresh.

13:30 – 15:00

Meeting with the Quality Assurance (QA) team. You check how the game testing is going and receive feedback and questions from players. You identify and resolve issues related to the functionality, performance and user experience of the game.

15:00 – 16:30

Individual work on administrative tasks. You use this time for record-keeping, updating project plans, preparing reports and communicating with other internal teams. Also, you take the opportunity to review the latest research and news from the gaming industry.

16:30 – 17:00

Meeting with the design team. You review new ideas and concepts for the game, and provide feedback and suggestions. You discuss ways to improve the game and additional features that will enhance the player experience.

17:00 – 17:30

Beer, tequila and darts with colleagues.

No matter which industry you come from, there is a place for you in gaming – you just need to find the right position and send your application. It’s never too late for a change, or for a good start, trust me.

Novosti

Shift2Games is now available in English, Macedonian, Albanian and a "universal" language for the region!
The development of video games can be seen through both technological and creative aspects. Since the technological aspect of game development is closely linked to the creative aspect, we can freely say that game programming is a world of its own.
We talked to over 20 seniors in Serbian gaming. When you watch these six episodes, it should be much clearer to you what you can and want to do in gaming. You'll learn all about the most in-demand professions, the latest tools and different positions in the industry.

Add Your Heading Text Here