2D Illustrator

A 2D Illustrator is responsible for creating 2D graphics for video games. This includes designing and creating characters, backgrounds, props and UI elements using specialized software. An Illustrator must have an excellent understanding of color theory, composition, anatomy and visual storytelling to create art that is visually appealing and fits the narrative and game mechanics. They work closely with the Game Designers and the Art Director to ensure that what they are doing is in line with the overall vision and style of the game.

An Illustrator must be able to work efficiently and meet deadlines, as video game development often involves rapidly changing requirements. They should collaborate in a team environment and be open to constructive criticism and feedback. In addition, they must be able to adapt to the different artistic styles and techniques required by the project and keep up with the latest trends and tools in the industry. A successful 2D Illustrator has adequate technical skills, creativity and a passion for gaming.

Tools

Adobe Photoshop

Adobe Illustrator

Procreate

Clip Studio Paint

CorelDRAW

Inkscape

Krita

Affinity Designer

Sketch

COLLABORATION WITH OTHER TEAMS:

The work of a 2D Illustrator often involves close collaboration with other positions in the gaming industry. In the first place, they must collaborate with the Game Designers because an understanding of the narrative and mechanics of the game is necessary to create illustrations that effectively convey these aspects. They then collaborate with the Art Director so that what they do is consistent with the style and visual direction of the game. In addition, they work with UI Designers to create interface elements that are visually appealing and easy to understand.

A 2D Illustrator also works with Programmers to ensure that the art they create is properly integrated into the game. Artwork must be provided in the correct format and resolution, and Programmers must confirm that the art is optimized for the game’s performance requirements. They also collaborates with Animators to create animated sprites or character animations, and Sound Designers to ensure that the art is accompanied by appropriate sound effects.

Skills

Here’s what a typical 2D Illustrator should be equiped with:

Hard skills

  • Software knowledge:
    • understands software capabilities and how to use various tools and functions to create visual content.
  • Understanding of color theory and composition:
    • has knowledge of line, shape, space, texture and their application in effective compositions.
  • Knowledge of anatomy and perspective:
    • can represent human anatomy in different poses and angles, knows linear perspective.

Soft skills

  • Communication
    •  provides and receives feedback constructively and is open to revision based on others’ comments and suggestions.
  • Time management:
    • respects project deadlines, understands priorities and when to pick up the brush from the canvas.
  • Adaptability:
    • demonstrates the ability to work in a fast-paced and dynamic environment, as well as flexibility in approach to style and medium.

Seniority

Depending on seniority, the 2D Illustrator is expected to be able to master, do and deliver the following:

Junior

  • Understands digital illustration software and uses the tools and features of these software applications to create basic illustrations.
  • Follows the instructions of Senior Illustrators and the Art Director, accepts feedback and criticism based on which they make changes to their work and improves their skills.
  • Has a basic understanding of anatomy and perspective, knows how to draw basic characters in different poses and angles.
  • Effectively manages their time, prioritizes tasks, estimates the time required for each task.

Medior

  • Has advanced knowledge of digital illustration software and uses the tools and features of these software applications to effectively create complex illustrations.
  • Creates detailed characters and environments that effectively convey the game’s narrative and mechanics, and are consistent with the game’s style and visual direction.
  • Collaborates effectively with other team members, communicates ideas, gives feedback and critiques professionally and works in a team environment.
  • Has the skills to solve complex design problems, identify potential design problems and develop solutions through creative thinking.

Senior

  • Creates high-quality art that conveys the game’s narrative and mechanics, and is consistent with the overall style and visual direction of the game.
  • Guides Junior and Mid-level Artists, collaborates with other team members, communicates ideas, gives feedback and critiques professionally.
  • Contributes to the development of the visual style of the game and creates a consistent and uniform visual identity, which is achieved through cooperation with the Art Director.
  • Mentors and trains Juniors and Mid-level Artists and provides constructive feedback and guidance to contribute to the growth and development of the team.
2D ILLUSTRATOR // 2D ART //
2D ILLUSTRATOR // 2D ART //

Education

If you are interested in a career in 2D art in the gaming industry, there are several educational paths you can consider. First and foremost, getting a degree in a relevant field, such as fine arts, digital art, animation, or game design, can give you a solid foundation. Still, it won’t fully prepare you for working in the industry. It’s best to look for a degree program specifically focusing on digital art and game development, as it’s more likely to cover topics like character design, concept art, illustration, and digital painting — all key skills for a 2D artist. In addition, courses in computer graphics, color theory and being familiar with software (such as Adobe Photoshop, Illustrator and similar programs) will be useful in developing your technical skills.

Apart from formal education, you must build a good portfolio that showcases your skills. This can include personal projects, concept art, character designs and illustrations that convey your creativity and expertise in handling digital tools. It is especially useful to work with a video game development team to gain hands-on experience and expand your portfolio. Networking within the industry, whether through online communities, social media, or industry events, can also provide you with valuable insights. Follow industry trends and continually improve your skills to stay competitive in this dynamic field.

Resources

Books

  • “Figure Drawing for All It’s Worth” – Andrew Loomis
  • “The Animator’s Survival Kit” – Richard Williams
  • “The Natural Way to Draw” – Kimon Nicolaides
  • “Color and Light: A Guide for the Realist Painter” – James Gurney
  • “Dynamic Figure Drawing” – Burne Hogarth

Individuals

  • Francisco Chaman (@fchamat) 
  • Sarah Pryor (@sarahcpryor) 
  • James Gurney (@jamesgurneyart) 
  • Stanley Lau (@artgerm)
  • Jillian Tamaki (@paperbeatsscissors)

How to prepare for the interview process?

News

Shift2Games is now available in English, Macedonian, Albanian and a "universal" language for the region!
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We talked to over 20 seniors in Serbian gaming. When you watch these six episodes, it should be much clearer to you what you can and want to do in gaming. You'll learn all about the most in-demand professions, the latest tools and different positions in the industry.
2D ILLUSTRATOR // 2D ART //
2D ILLUSTRATOR // 2D ART //