APPLICATION:
For applying to the position of a Concept Artist, you primarily need an excellent portfolio that showcases your skills and demonstrates your ability to create compelling and imaginative concepts. Your portfolio should include various works that display their expertise in areas such as character design, environment design and prop design, as well as your ability to work in different styles and mediums. However, you shouldn’t overdo it with a multitude of works in different styles; instead, highlight those that are closest to the style of games the company you’re applying to is making.
In addition to a good portfolio, you need to demonstrate an understanding of the technical tools and software used in the industry, primarily within the company you’re applying to. Some companies may require you to have a degree or formal training in a related field, such as illustration, graphic design, or fine arts, but even if you don’t, your portfolio speaks louder than any certificate! Ultimately, good communication skills are crucial for a Concept Artist and can make the difference between two top candidates.
INTERVIEW:
The interview typically involves a discussion about your portfolio, technical skills and creative process. The interview panel usually consists of a Recruiter, but may also include an Art or Creative Director, as well as a Lead Concept Artist. Alongside questions about your previous industry experience, familiarity with specific software or tools and ability to collaborate with other members of the creative team, here are some common questions posed to Concept Artists:
- Can you walk us through theiryour process on a recent project?
- How do you approach creating a concept for a character or environment?
- What are your favorite tools or software for concept art and why?
- How do you stay inspired and motivated when working on a long-term project?
- Can you provide an example of a challenging project and how you overcame any obstacles encountered during the process?
TECHNICAL TASK:
The technical task in an interview can vary depending on the studio, but it typically involves a test that assesses your technical skills and ability to work under pressure. The task may be designed to evaluate your work with specific software or tools, to test your problem-solving abilities, or to require you to demonstrate an approach to specific design challenges.
The technical task is less frequently conducted during the interview process and more often done remotely—either before or after the interview. It may involve creating a new concept, refining an existing design, or revising work based on feedback. Typically, a specific timeframe is given to complete the task and you may be asked to explain your thought process and decision-making during the work.