Level Designer

A Level Designer is responsible for creating and designing the levels or environments that players will navigate in a video game. They work closely with the creative team to understand the overall vision, mechanics and narrative, and then translate these concepts into tangible level layouts. A Level Designer strategically places obstacles, enemies, puzzles and interactive elements to ensure an engaging gaming experience. They also consider visual aesthetics to create visually appealing environments that complement the game’s theme and art style.

 

During the game development process, a Level Designer creates different iterations of levels, tests them and gathers feedback to improve further and polish them. They possess a solid understanding of game mechanics, spatial design, storytelling and player psychology while balancing creativity and practical considerations to create compelling and satisfying levels that enhance the overall gaming experience.

Tools

Unity

Unreal Engine

Autodesk Maya

Adobe Photoshop

Substance Painter

3ds Max

Blender

Tiled

Hammer Editor

COLLABORATION WITH OTHER TEAMS:

The role of a Level Designer involves working closely with various other positions in the gaming industry. A Level Designer collaborates with Game Designers to understand the mechanics, narrative and overall vision of the game. This collaboration ensures an alignment of level design with the intended gameplay, pacing and story progression. In addition, a Level Designer works closely with Artists to visually bring their ideas to life. They collaborate to determine the level’s art style, lighting, textures and overall aesthetic, ensuring a coherent and visually appealing game world.

 

A Level Designer also works with Programmers to implement game mechanics and interactive elements within levels. They work together to ensure a seamless integration of levels into the game engine and the functionality of events, enemy AI, physical interaction and other technical aspects that enhance the gaming experience. The collaboration between Level Designers, Game Designers, Artists and Programmers is key to creating a unique and immersive gaming experience that aligns with the game’s vision and goals.

Skills

Depending on seniority, the Level Designer is expected to be able to master, do and deliver the following:

Hard skills

  • Level design
    • Understands level layouts, pacing, flow, structures levels, implements obstacles and puzzles, and designs encounters that provide a balanced experience.
  • Game development tools
    • Uses leading game engines such as Unity or Unreal Engine, as well as level design software and editors.
  • Technical skills
    • Is familiar with scripting languages ​​such as C# and Blueprint, has knowledge of 3D modeling, texturing and lighting.

Soft skills

  • Creativity
    • Thinks outside the box to create interesting gameplay scenarios, innovative puzzles and visually appealing environments, brings fresh ideas and perspectives.
  • Adaptability
    • Is open to feedback, creates iterations and makes necessary adjustments to meet project requirements.
  • Cooperation and teamwork
    • Possesses strong interpersonal skills, actively listens and can give and receive constructive feedback.

Seniority

Depending on seniority, the Level Designer is expected to be able to master, do and deliver the following:

Junior

  • Creates level blockouts, translating design concepts into functional, playable spaces using basic geometry, placeholders and simple textures.
  • Effectively communicates their ideas, actively listens and incorporates feedback from other team members, creates iterations, shows a willingness to learn and improve.
  • Has good organizational skills, creates design documents, level diagrams and clear instructions for implementing gameplay elements.
  • Conducts testing of their levels, collects feedback from players, analyzes data and observations, identifies areas for improvement and redesigns levels accordingly.

Medior

  • Creates complex and detailed level layouts, incorporates various gameplay elements and designs intricate puzzles and challenges.
  • Adjusts the progression of difficulty, pacing and overall player experience within their levels, conducts testing, analyzes player feedback and adjusts the design accordingly.
  • Assumes leadership responsibilities, actively contributes to team discussions, mentors younger designers, guides them and helps in their development.
  • Implements and writes scripts for complex game mechanics and interactions within their levels, has an advanced understanding of 3D modeling, texturing and lighting.

Senior

  • Understands the game’s vision, mechanics and narrative, aligns level design with project goals, contributes to the development of level design guidelines and best practices.
  • Leads and mentors juniors and mediors, helps them improve their skills, gives feedback and supports their professional development.
  • Creates level design documentation, develops detailed design documents, including level layouts, game mechanics, asset lists and implementation guidelines.
  • Looks for new ideas and creative solutions, experiments with unconventional approaches to level design, and introduces new mechanics or gameplay elements.
LEVEL DESIGNER // GAME DESIGN // LEVEL DESIGNER //
LEVEL DESIGNER // GAME DESIGN // LEVEL DESIGNER //

EDUCATION:

For someone interested in a career in game design, it’s important to get an education that encompasses both creativity and technical skills. Consider enrolling in programs specifically focused on game design, interactive media, or digital art. These programs often cover topics such as game theory, level design, story development, character design, and game mechanics. Look for courses that provide hands-on experience with game development tools and software, such as Unity and Unreal Engine, or game design platforms, like GameMaker Studio. In addition, gaining knowledge in programming languages ​​such as C# or JavaScript can be beneficial for implementing mechanics and prototyping.

 

Apart from formal education, be actively involved in game development, either independently or as part of a team. Building prototypes or finished games demonstrates your abilities and creative vision to potential employers. Participate in game jams or go to internships to gain hands-on experience and learn from seasoned professionals. Networking with other game designers, artists, developers and other industry professionals through online communities, conferences or events can also provide you with valuable insights and opportunities. Stay curious, adaptable and open to feedback as you improve your skills.

Resources

Books

  • “Level Up! The Guide to Great Video Game Design” – Scott Rogers
  • “Game Level Design” – Ed Byrne
  • “The Art of Game Design: A Book of Lenses” – Jesse Schell
  • “Level Design: Concept, Theory, and Practice” – Rudolf Kremers
  • “Game Design Workshop” – Tracy Fullerton

Individuals

  • Max Pears (@MaxPears)
  • David B. Fox (@DavidBFox)
  • Ben Burkart (@TheWanderingBen)
  • Gemma Harris (@TheGemmaHarris)
  • Alex Galuzin (@WorldofLevelDesign)

What does the interview for this position look like?​

News

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LEVEL DESIGNER // GAME DESIGN // LEVEL DESIGNER //
LEVEL DESIGNER // GAME DESIGN // LEVEL DESIGNER //