APPLICATION:
To apply for the position of a Rigger, you typically need a combination of education or training and relevant work experience. A degree in computer science, game design, or a related field can be helpful, but it’s not always required. Employers also commonly look for candidates with a strong portfolio showcasing their rigging skills and experience.
In addition to education and a portfolio, you need to demonstrate a good understanding of rigging software such as Autodesk Maya, 3ds Max, or MotionBuilder and familiarity with programming languages like Python can also be beneficial. Employers may also seek candidates with experience in working with game engines such as Unity or Unreal Engine. Good communication skills, the ability to work in a team environment and a passion for creating video games are equally important qualities to have if applying for a Rigger role.
INTERVIEW:
The interview typically focuses on assessing your technical skills and experience with rigging software and game engines. In addition to Recruiters, someone capable of evaluating your technical aptitude usually attends the interview. Together, they may ask questions about your portfolio, previous work experience and projects. They may also ask questions to assess your ability to work in a team environment and how you would handle difficult situations. Here are common interview questions:
- Can you walk us through your experience with rigging software such as Maya or 3ds Max?
- How have you contributed to the development of characters or assets in previous projects?
- Can you provide an example of a problem you encountered regarding rigging and how you resolved it?
- How do you stay updated on new rigging techniques and technologies?
- Can you describe a challenging project you worked on and how you approached it?
TECHNICAL TASK:
The technical task may be a part of the application process for the position of a Rigger to assess your rigging skills and ability to work with the software and tools necessary for the job. The technical task may involve setting up a rig for a character or prop, or troubleshooting and fixing an existing rig.
Additionally, the technical task may involve working with a game engine such as Unity or Unreal Engine to ensure that the rig functions correctly within the game environment. The purpose of the technical task is to evaluate your skill to effectively work with the software and tools required for the job, as well as your ability to identify and resolve rigging issues.