Texture Artist

Texture Artist works on the visual design of video game environments and characters. They are responsible for creating textures that overlay 3D models. This involves working with different software tools, such as Adobe Photoshop, Substance Painter and using 3D modeling software, such as Maya or Blender. A Texture Artist should have an eye for detail, a sense of color and design, and a thorough understanding of the technical aspects of video game development.

The role of the Texture Artist is critical to the success of the visual design of any 3D game. They must work closely with other team members, including 3D Artists, Technical Artists, Animators, and Game Designers, to ensure that the textures they create match the game’s artistic vision, effectively bring its visual world to life and create a unique experience for players. A Texture Artist must also be able to work effectively under tight deadlines, as creating high-quality textures can be a time-consuming process.

Tools

Adobe Photoshop

Substance Painter

Substance Designer

Maya

Blender

ZBrush

3D Coat

Unity

Unreal Engine

COLLABORATION WITH OTHER TEAMS:

The role of Texture Artist is closely related to many other positions in gaming. They must work primarily with 3D Artists, as the textures they create will be placed on their models. They also work closely with the Game Designers and the Art Director to jointly determine that the visual style and atmosphere of the game are reflected in the textures. The Texture Artist must communicate with the Animators to ensure that the textures they create can be adequately animated in the game. In addition, cooperation with Technical Artists is also crucial for the textures to be adequately integrated into the engine, but also to comply with the technical requirements and for the game to work within certain frameworks.

Effective collaboration and communication are essential for a Texture Artist. They must be receptive to feedback from other team members and able to adjust their work as needed by the project. The Texture Artist should also be able to communicate their vision and work with other team members to ensure their work is seamlessly integrated into the overall game design.

Skills

Texture Artists should wield the following skills:

Hard skills

  • Knowledge of 3D modeling software:
    • understands the technical aspects of 3D modeling, such as polygon counts, UV mapping and lighting.
  • Texture baking:
    • successfully handles baking from high to low poly textures, obtaining basic maps for the further texturing process.
  • Knowledge of the game engine:
    • imports their textures into the engine and applies them to the model, performs a final check of the model with the textures in the engine.

Soft skills

  • Creativity:
    • has a strong creative vision and thinks outside the box to find innovative solutions to design problems.
  • Eye for detail:
    • pays attention to small details and ensures that the work meets the technical requirements of the project while being realistic and attractive.
  • Communication skills:
    • effectively communicates ideas and is open to feedback from other team members.

Seniority

Depending on seniority, the Texture Artist is expected to be able to master, do and deliver the following:

Junior

  • Has a basic knowledge of the texturing pipeline, knows the workflow and the processes involved in integrating textures into the game engine.
  • Works with existing textures and modifies them to suit project needs, understands and follows existing styles.
  • Is open to feedback from other team members and makes necessary changes to their work.
  • Manages their time effectively and can work under tight deadlines, prioritize and meet project deadlines.

Medior

  • Creates original textures that match the artistic vision of the project and technical requirements, independently finds creative solutions to design challenges.
  • Mentors and trains juniors, providing them with guidance and feedback that will help them develop their skills and advance in their careers.
  • Collaborates effectively with other team members, clearly communicates ideas and works with others to achieve project goals together.
  • Keeps up with the latest techniques and tools, integrates new software into their work and adapts to new technologies.

Senior

  • Leads and directs the artistic vision of the project, develops a cohesive vision of the game style in cooperation with other team members.
  • Creates high-quality textures that meet the artistic and technical requirements of the project, are highly detailed and in line with the performance of the project.
  • Mentors and trains juniors and mediors, passing on their knowledge and expertise to the next generation of Texture Artists.
  • Innovates and improves texturing techniques, identifies areas for improvement and contributes to creating a more efficient pipeline.
TEXTURE ARTIST // 3D ART //
TEXTURE ARTIST // 3D ART //

Education

For someone interested in a career in 3D art in the gaming industry, an education in digital art, animation, or game design is key. Look for an educational program that is specifically tailored to 3D modeling and animation, because such a program will provide you with the necessary skills and knowledge to excel in this field. Courses in 3D modeling, texturing, compositing, animation and digital sculpting using industry-standard software such as Autodesk Maya, Blender or ZBrush are particularly useful. In addition, mastering game engines, such as Unity or Unreal Engine, can be useful in understanding how 3D assets are integrated into the game environment.

In addition to formal education, building a portfolio that showcases your 3D skills is essential to getting a job in the industry. Your portfolio should contain a variety of assets such as character models, environments, props and animations that demonstrate your expertise and creativity. Consider collaborating on projects and seeking internships to gain practical experience and expand your portfolio. Networking with industry professionals through online communities, social networks, or events can also provide valuable opportunities and insight into industry requirements. Be up to date with industry trends and continuously improve your skills to stay competitive in the dynamic world of 3D art.

Resources

Books

  • “Digital Texture and Painting” – Owen Demers
  • “Introduction to Game Textures” – Jeremy Mitchell
  • “The Anatomy of Style: Figure Drawing Techniques” – Patrick J. Jones
  • “The Fundamentals of Digital Art” – Richard Colson
  • “The Techniques of Dylan Cole” – Dylan Cole, Chris Stoski

Individuals

  • Jonathan Benainous (@jonathan_benainous)
  • Enrico Tammekänd (@enrico.tammekand)

  • Glauco Longhi (@glauco_longhi)
  • Andrew Averkin (@andrewaverkin)
  • Helder Pinto (@helderpintoart)

How to prepare for the interview?

News

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We talked to over 20 seniors in Serbian gaming. When you watch these six episodes, it should be much clearer to you what you can and want to do in gaming. You'll learn all about the most in-demand professions, the latest tools and different positions in the industry.
TEXTURE ARTIST // 3D ART //
TEXTURE ARTIST // 3D ART //