UX Designer

A UX (User Experience) Designer is responsible for creating the player journey and player interaction with the game interface. They carefully design every aspect of the user experience, from menus and HUDs (Heads-Up Displays) to in-game controls and feedback mechanisms. Their goal is to ensure that players can navigate through the game world easily, understand mechanics and fully immerse themselves in the gaming experience without unnecessary frustration or confusion.

 

A UX Designer must have a good understanding of player psychology and interface design principles. They conduct extensive research, including testing and feedback analysis, to iteratively improve and optimize the user experience throughout the game development process. Combining creativity with analytical skills, they create intuitive and visually appealing interfaces that enhance the game, encourage engagement and ultimately contribute to the game’s success.

Tools

Microsoft Excel

Google Sheets

Google Analytics

GameAnalytics

Jira

Unity

Unreal Engine

Adobe Photoshop

Google Docs

COLLABORATION WITH OTHER TEAMS:

A UX Designer must be highly collaborative because this position requires close collaboration with various other roles. They work closely with Game Designers to understand the comprehensive vision and mechanics of the game, translating them into an intuitive user interface. Collaboration with UI Artists ensures that the visual elements of the user interface align with the artistic style and overall aesthetic of the game. Programmers play a key role in implementing UX design in the game engine, requiring clear communication with them to ensure that the interface functions smoothly and efficiently.

 

UX Designers also collaborate with QA Testers to conduct usability testing and gather feedback on the player experience, helping to identify and address usability issues or other problematic areas. Additionally, they work with Narrative Designers to seamlessly integrate user interface elements into the storytelling experience, enhancing player immersion and engagement.

Skills

Depending on seniority, this position is expected to be able to master, do and deliver the following:

Hard skills

  • User interface (UI) design
    • Understands layout design, typography, color theory and iconography to create easy-to-navigate and aesthetically pleasing interfaces.
  • Prototyping and wireframing
    • Uses software like Adobe XD, Figma, or Sketch for rapid iteration, gathering feedback and usability testing before implementation.
  • Usability testing and research 
    • Conducts user research to gather insights into player behavior and preferences, analyzes data and incorporates findings.

Soft skills

  • Communication
    • Effectively articulates ideas, provides constructive feedback and ensures everyone understands the reasons behind the design decisions.
  • Creativity
    • Thinks of new ideas, experiments with different design concepts and pushes the boundaries of conventional user interface design.
  • Empathy
    • Understands the needs, preferences and behavior of players, anticipates their expectations and designs interfaces that cater to different skill levels and habits.

Seniority

Depending on seniority, this position is expected to be able to master, do and deliver the following:

Junior

  • Assists in various user interface design tasks with guidance of Medior and Senior Designers, creates wireframes, mockups and prototypes, refines existing designs.
  • Participates in usability testing sessions by helping prepare tests, conducting user interviews, observing player behavior and analyzing test data.
  • Participates in team meetings, clearly communicates ideas, listens to feedback and contributes constructively to discussions about decisions and solutions.
  • Learns and stays up-to-date with the latest trends, best practices and technologies in UX design and the gaming industry, actively seeks opportunities for development.

Medior

  • Leads specific aspects of small or larger projects, oversees the design process from concept to implementation, effectively manages timelines and resources.
  • Provides mentorship and guidance to juniors, shares knowledge, offers constructive feedback on design work and assists juniors in developing their skills.
  • Manages user-centered design processes and advocates for player needs and preferences throughout the game development, encouraging iterative practices.
  • Collaborates with other teams to integrate UX design into the overall game development process, makes compromises and fosters a collaborative environment.

Senior

  • Sets the strategic direction for the UX design, thoroughly understands industry trends, player behavior and technologies, anticipates future challenges and opportunities.
  • Takes responsibility for juniors and mediors, gives guidance and feedback, nurtures team support and collaboration, shares expertise and experience.
  • Leads large projects or multiple project teams, oversees the design process from conceptualization to implementation, ensures projects are delivered on time.
  • Advocates for prioritizing player needs and preferences in game development, institutionalizes UX practices and establishes design standards and guidelines.
UX DESIGNER // GAME DESIGN //
UX DESIGNER // GAME DESIGN //

EDUCATION:

For someone interested in a career in game design, it’s important to get an education that encompasses both creativity and technical skills. Consider enrolling in programs specifically focused on game design, interactive media, or digital art. These programs often cover topics such as game theory, level design, story development, character design, and game mechanics. Look for courses that provide hands-on experience with game development tools and software, such as Unity and Unreal Engine, or game design platforms, like GameMaker Studio. In addition, gaining knowledge in programming languages ​​such as C# or JavaScript can be beneficial for implementing mechanics and prototyping.

 

Apart from formal education, be actively involved in game development, either independently or as part of a team. Building prototypes or finished games demonstrates your abilities and creative vision to potential employers. Participate in game jams or go to internships to gain hands-on experience and learn from seasoned professionals. Networking with other game designers, artists, developers and other industry professionals through online communities, conferences or events can also provide you with valuable insights and opportunities. Stay curious, adaptable and open to feedback as you improve your skills.

Resources

Books

  • “Don’t Make Me Think” – Steve Krug
  • “The Design of Everyday Things” – Don Norman
  • “Seductive Interaction Design” – Stephen Anderson
  • “Hooked: How to Build Habit-Forming Products” – Nir Eyal
  • “Lean UX: Designing Great Products with Agile Teams” – Jeff Gothelf, Josh Seiden

Individuals

  • Don Norman (@jnd1er)
  • Sarah Doody (@sarahdoody)
  • Jared Spool (@jmspool)
  • Whitney Hess (@whitneyhess)
  • Luke Wroblewski (@lukew)

What does the interview for this position look like?​

News

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UX DESIGNER // GAME DESIGN //
UX DESIGNER // GAME DESIGN //