APPLICATION:
To apply for the role of a UX Designer, you typically need an appropriate combination of education, skills and experience. Employers often require or prefer a degree in a related field, such as interactive or graphic design. Additionally, a portfolio showcasing your previous design work, including user interface design, wireframing, prototypes and case studies, will demonstrate your expertise in creating appealing user interfaces for video games.
As for skills, you should have excellent knowledge of user interface design tools such as Adobe Creative Suite (Photoshop, Illustrator), Sketch, Figma, or Adobe XD. You should also have experience with prototyping tools and software, as well as a good understanding of UX design principles, usability testing methodology and user research techniques. Additionally, you need to demonstrate excellent communication and collaboration skills because this role involves close collaboration with other teams. Passion for gaming and a deep understanding of player psychology and behavior are also highly valued traits for candidates applying for this role.
INTERVIEW:
During the interview, you can expect questions that assess your technical skills, design process and ability to collaborate effectively with other teams. In addition to Recruiters and other UX Designers, Game Designers may also be present at the interview. They may inquire about your experience with user interface design tools and prototyping software, your approach to solving design challenges and your understanding of UX design principles. Additionally, you may be asked to discuss your portfolio and walk them through specific projects, highlighting your contributions, design decisions and the impact of your work on the overall player experience. Common interview questions include:
- How do you ensure accessibility in your game designs to cater to a diverse range of players, including those with disabilities?
- How do you approach balancing usability and aesthetics in your design?
- Can you discuss a challenging problem you encountered in a previous project and how you solved it?
- How do you gather feedback from players to iterate on your design?
- Can you provide an example of a successful improvement to the user experience that you implemented in a game and the impact it had on player engagement or retention?
TECHNICAL TASK:
Within the technical task, you may be presented with a challenge that simulates real-world scenarios you would encounter in the role. This could include tasks such as designing a user interface for a specific game function, creating wireframes or prototypes for new mechanics, or redesigning an existing interface to improve usability and player engagement. You may be asked to work within constraints such as platform limitations, screen sizes, or thematic considerations, which require you to demonstrate creativity and problem-solving skills.
You may be expected to explain your design and decision-making process during the technical task, providing insight into whether you prioritized usability, aesthetics, or technical feasibility in your design and why. You may also be asked to iterate on your design based on feedback. The technical task serves as an opportunity to demonstrate your knowledge of UX design principles, the ability to apply those principles in a gaming context and deliver high-quality design solutions within a limited time frame.