Voice Actor

A voice Actor/Actress gives voice and personality to characters in video games. They use their voice to bring characters to life and create an immersive experience for players. They must be skilled in conveying emotions and bringing characters to life exclusively through the use of voice, because they usually cannot express emotions through facial expressions or body language, although with the development of motion-capturing technology, this is becoming an increasingly common possibility.

They usually work in recording studios, where they perform their lines and work closely with developers to ensure that the performance meets the vision of the character. They may also be involved in motion capture, where they act out the character’s movements and actions while recording their lines. They must be able to adapt their performance to suit a wide range of characters and genres, from heroic protagonists to villains, and from drama to comedy.

Tools

Pro Tools

Audacity

Adobe Audition

Reaper

Logic Pro X

Cubase

GarageBand

TwistedWave

Sound Forge

COLLABORATION WITH OTHER TEAMS:

The role of Voice Actor/Actress requires close cooperation with other positions involved in the game development process. A Voice Actor/Actress often works closely with developers and Narrative Designers to understand the character’s background and motivations, as well as the tone and atmosphere of the game. They can also collaborate with Motion Capture Animators to bring their performances to life through physical movement.

They work closely with the Audio team to ensure voice recordings are of high quality and are seamlessly integrated into the game. They may provide feedback on sound design, suggest adjustments to the mix, or work with the Audio team to ensure the performance is captured in the most efficient way possible. The ultimate goal is to create a cohesive and immersive gaming experience, where the player is fully immersed in the story and characters. Collaboration and communication are key to achieving this goal.

Skills

A voice actor is expected to be able to master, do and deliver the following:

Hard skills

  • Voice acting:
    • can convey emotion and bring characters to life through voice, can play convincingly and consistently a variety of characters across genres.
  • Vocal techniques:
    • understands vocal techniques such as projection, enunciation, pacing and breath control, and maintains vocal quality consistent over long sessions.
  • Sound editing:
    • has a strong understanding of audio editing software and techniques to ensure recordings are of the highest quality and meet the game’s technical requirements.

Soft skills

  • Adaptability:
    • adapts their performance to suit different characters, genres and playstyles, moving quickly from role to role.
  • Collaboration:
    • takes instructions and feedback, communicates ideas and concerns to bring the character to life in the best possible way, is a team player.
  • Emotional range:
    • has a wide emotional range and the ability to convincingly convey different emotions, effectively portraying the emotional depth of the character.

Seniority

Depending on seniority, a Voice Actor is expected to be able to master, do and deliver the following:

Junior

  • Interprets character descriptions, scripts and stories to develop an understanding of the character, analyzes the character’s personality, motivation and emotional states.
  • Has a decent vocal range and the ability to modulate their voice, experimenting with different tones, accents and speech patterns.
  • Has the skills to read scripts analytically, understands pacing, emphasis and intended emotion, and can cold read for quick character assessments.
  • Is open to feedback, incorporates changes in their performance and shows a willingness to cooperate with others.

Medior

  • Has the ability to play a variety of roles and a wide range of types, from heroes to quirky supporting characters, maintaining consistent vocal quality and characterization.
  • Has a detailed understanding of emotional range and the ability to effectively convey nuanced emotions, bringing subtle nuances to their performances.
  • Improvises and can quickly adapt to changes, thinks independently, makes creative choices, brings spontaneity and freshness to their characters.
  • Understands the gaming industry, is informed about trends, popular genres, actively networks within the industry, builds relationships with developers.

Senior

  • Has a keen understanding of character development and can portray complex, multi-dimensional characters and bring depth, nuance and authenticity to them.
  • May take a lead role in voice directing or training other Voice Actors, providing guidance, constructive feedback and support.
  • Has a knack for adapting accents for localization purposes, convincingly performing in different dialects to suit different regional versions of the game.
  • Acts consistently and with quality, fulfills requests with professionalism and reliability, manages time efficiently, copes with challenges during filming.
VOICE ACTOR // AUDIO //
VOICE ACTOR // AUDIO //

Education

If you are interested in a career in audio in the gaming industry, consider focusing on a combination of music, sound design and technology. A formal education in audio engineering, music production, or sound design can provide you with a basic knowledge of recording techniques, digital audio workstations (DAWs), sound synthesis, and mixing/mastering. Look for educational programs that offer courses specifically tailored to video game audio, covering topics such as interactive audio, game engine implementation, and audio middleware tools such as Wwise or FMOD. Understanding the technical aspects of audio production and how audio integrates with gameplay mechanics is key to success in this field.

Additionally, gaining practical experience through internships or project collaborations can be invaluable. Experiment with creating sound effects, composing music, and implementing sound in game engines to build a portfolio that showcases your skills. Networking within the industry, whether through events or online communities, can also provide opportunities to connect with professionals and gain insight into unique challenges and trends. Follow advances in audio technologies and software used in game development to further improve your capabilities and competitiveness in this field.

Resources

Books

  • “The Art of Voice Acting” – James Alburger
  • “Voice Over Voice Actor: What It’s Like Behind the Mic” – Yuri Lowenthal, Tara Platt
  • “The Voice Actor’s Toolkit” – Chris Wagner
  • “The Sound Advice Encyclopedia of Voice-Over & the Business of Being a Working Talent” – Kate McClanaghan, Jeff Finney
  • “The Business of Voice Over” – James R. Alburger, Penny Abshire

Individuals

  • Dee Bradley Baker (@DeeBradleyBaker) 
  • Tara Platt (@TaraPlatt) 
  • Yuri Lowenthal (@UnrealYuri)
  • Crispin Freeman (@CrispinFreeman) 
  • Elaine Clark (@ElaineClark)

How to prepare for the interview?

Novosti

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GLASOVNI GLUMAC // AUDIO //
GLASOVNI GLUMAC // AUDIO //